First Indie Game Launch Checklist (itch.io / Steam)

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PixelCraft Studio editors · Last updated: August 2026 · About a 6-minute read

Finishing a game doesn't mean you're ready to hit publish. A store page, screenshots, and pricing require a different kind of preparation than development itself, and skipping that step can leave even a genuinely good game unnoticed. This guide walks through what to check before launching your first game on itch.io or Steam.

Pick a platform first: itch.io vs Steam

itch.io is free and instant to publish on with no review process, making it a good fit for a first game or a game jam entry you want out in the world quickly. Pricing is entirely up to you, including "pay what you want." Steam, on the other hand, has a listing fee and requires a review process and store page prep time, but reaches an incomparably larger audience. Many first-time developers launch on itch.io to gauge reaction before preparing a Steam release.

itch.io vs Steam (check each platform's official docs for detailed policy)
Itemitch.ioSteam
Listing costFreePer-game fee (recoupable on conditions)
ReviewNone, instant publishContent review + waiting period
ReachSmall to mediumVery large
Revenue splitDeveloper sets the rateFixed platform cut
Pricing modelFixed / pay what you wantFixed price + sales
Fit for a first launchHigh (fast feedback)Needs prep time

Store page assets to prepare

Final checks before launch

What to watch right after launch

The first few days after release are when most of the initial reaction and bug reports arrive. Be ready to ship a quick patch if a critical bug turns up, and prioritize any feedback that keeps repeating across players. For a small game especially, word of mouth from those first few players has an outsized effect on everything that follows.

If you still need icons or thumbnail images for your store page, browse pixel image picks or use the image resize tool to fit them to your store's required dimensions.

Frequently asked questions

Should a first game go on itch.io or Steam?

For a first release, many devs publish on itch.io first - no review, no fee - to gauge reaction and catch bugs, then prepare a Steam release once they're confident about scaling up. Launching on both at once is also fine.

How much does a Steam release cost?

There's a per-game listing fee (the Steam Direct fee), which is recoupable once you pass a sales threshold. The exact amount and policy change often, so check the current terms in the Steamworks documentation.

When should I set the release date?

Avoid weeks crowded with big releases and major sale periods for better visibility. On Steam, the standard move is to put the store page up at least two weeks ahead to gather wishlists before launching.